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Rubrics and Other Measures for Assessing Game OnGamification of your class doesn't require any special means of assessment. You can continue with the ways you have already been assessing your students simply including XP as part of your evaluation of student work. Here are the ways my students are assessed in our Technology Design Lab:
1. Presentation Students are generally required to design a specific creation and then present their creation to the class. This might involve coming up with their concept for a solution to a problem, or a simple presentation done through a slide deck or other presentation program. The bulk of our assignments are assessed this way. Sometimes this involves a class wide formal presentation, and other times it is a one on one pitch with the teacher. 2. Self Evaluation through the Design Thinking Process Students are also presented challenges that must be solved. This requires testing, adjustment and retesting. Students cannot earn XP, or move on to the next skill until they have completed the task. This turns the evaluation process inward as they work to solve increasingly complex challenges. |
3. Traditional Assessment
There are occasions when student knowledge is assessed through more traditional methods, but even then our assessments are digital. When checking to see if my lessons are delivering information effectively, I might create a Quizziz for students to take, or use Flipgrid, Kahoot or even Google Forms to create a quick assessment. This type of assessment is generally geared more toward checking for effectiveness of teaching rather than over all understanding and ability of my students. It is how I check my own design of instruction so that I can best deliver content to my students.
4. Rubrics
Rubrics are used to determine how XP is earned and how projects are assessed. In general, these rubrics are co-created with my students after the introduction of the assignment. We pick out three specific criteria to be met. For example, in the Designer Badge assignment students had to create a badge that: 1. Fit on the 3D printer deck, 2. Celebrated leveling up to Astronaut 3. Contained unique design elements (not a copy of another design). This same simple rubric was given to the judges who selected the top fifteen badges that were selected to be printed. When students are involved in the creation of a simple rubric, they are better able to advocate for themselves, and self-assess before turning work in to a teacher.
There are occasions when student knowledge is assessed through more traditional methods, but even then our assessments are digital. When checking to see if my lessons are delivering information effectively, I might create a Quizziz for students to take, or use Flipgrid, Kahoot or even Google Forms to create a quick assessment. This type of assessment is generally geared more toward checking for effectiveness of teaching rather than over all understanding and ability of my students. It is how I check my own design of instruction so that I can best deliver content to my students.
4. Rubrics
Rubrics are used to determine how XP is earned and how projects are assessed. In general, these rubrics are co-created with my students after the introduction of the assignment. We pick out three specific criteria to be met. For example, in the Designer Badge assignment students had to create a badge that: 1. Fit on the 3D printer deck, 2. Celebrated leveling up to Astronaut 3. Contained unique design elements (not a copy of another design). This same simple rubric was given to the judges who selected the top fifteen badges that were selected to be printed. When students are involved in the creation of a simple rubric, they are better able to advocate for themselves, and self-assess before turning work in to a teacher.