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Using an In-Class Flip for Differentiation: Design Process
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Sociocultural: To create an effective learning experience, instructional designers need to understand the sociocultural background of their students. What is their culture? Who are their families? What are their values? In our private, parochial school, some parents prioritize secular education and technology, while others prioritize religious education, and most want both. Some students come from involved families and others come from families who are unable to provide educational support for their children. Understanding each of my students’ backgrounds helps in designing instruction, and in setting reasonable expectations and goals for each child.
Informational: This refers to “the resources that exist to help the learner employ the ways and means represented by the technical subcontext to achieve worthwhile goals.” It also refers to “the skills and knowledge that learners need to will help them access the principles, rules, guidelines, directions, suggestions, conventions, codes, and so on that will allow them some measure of control over tools, systems, devices, procedures.” For first grade, this includes very basic skills like reading, understanding directions, writing, sharing, and using technology. For example, in order for first graders to play a math game, they need to know how to use the materials. To solve a math puzzle, they need to learn to read and recognize directions. To read an e-Book, they need to know how to turn on the iPad. |
Technical: This refers to the tools, devices, procedures, systems, strategies, tactics, or techniques that would empower learners to achieve their goals. For first graders, this includes creating a very relevant context and purpose for the learning, accompanied by plenty of hands-on activities so that they experience the learning as relevant. (The purpose can be something they’re already interested in, or introducing them to a whole new purpose or goal.) It also means recognizing that first graders have a short attention span and need lots of movement.
Educational: The educational context brings the S, I, and T elements together as just some of the factors that are important in the overall education of a person. For my first graders, this broader definition of education includes social and emotional education, and cultivating an overall love of learning. The goal is for my first graders to love being in school, feel successful and valued as members of our class and as learners. When they feel that they are successful as first graders, then they feel good about themselves and inspired to continue to learn and grow in and out of school. |
Evolution of a Logo
First Draft: My goal for the logo was to show flipped learning in school, and to express the energy and whimsy of a child. In this first draft, the logo captures the energy and whimsy, but doesn't clearly show that this is a flipped classroom (rather than just a child flipping), and doesn't show that the learning is taking place in school. Second Draft: The second draft captures the energy and shows that the flipped learning occurs in school, but it's too wordy.
Final Logo: The final draft has energy and whimsy, shows that the learning occurs in school, and uses a minimum of words to get the message across.
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