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Digital Literacy                Schreiber Home        Learn More        Standards        Inspiration        About the Author


Why Digital Literacy?

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6 years ago I began my journey with blending technology into my 7th grade science classroom. My journey began with a class set of ipads and implementing numerous science apps and games for my students to use to learn content and review. As our district moved towards a 1:1 model with chromebooks, my cart of Ipads was quickly replaced with a brand new set of chromebooks. This created so many more opportunities for my students to use technology to enhance their scientific learning. I used our Haiku Learning Management System (LMS) to create resource pages for my students full of videos, links and documents that I had created for my students to learn from. 

It was a couple of years later when I realized, I was doing the majority of the work for my students and they were not being challenged. I realized that with the entire internet at their fingertips, the internet WAS their content. Students can find a video or information on anything they desire with a few clicks of the keyboard. I started creating more assignments where the students were responsible for finding information online and using it to create a project on their own. What I found time after time was that students would use the first thing they found online, whether it was credible or not and use it as their sole source of information. I watched students use images from a Google search without thinking twice about who owned the rights to the picture or even if the picture was accurate. I also experienced times when students could not find the information that they were looking for online because they did not have simple search engine skills. 

All of this led me to realize that even though our students knew how to use technology tools, they did not always know how to effectively use the technology tools. The problems I was seeing in my classroom was a lack important 21st century skills that all of our students K-12 need in order to be successful in the future workplace. The exponential growth of information and knowledge online is not going to slow down anytime soon. I realized that I needed to find a way to teach my students how to navigate and make sense of the materials they are finding online. This led me to survey my students on their skills of evaluating digital content online for credibility and also creating a hyperdoc unit on Digital Literacy for my students to participate in. I have since created other "mini" digital literacy skill lessons into larger science content projects. 

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LESSONS
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HOW-TOs
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REFERENCES
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ASSESSMENT

Guide To My Digital Literacy Resources

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LESSONS
  • links to sample lessons
  • Link to digital literacy hyperdoc
  • Link to standards

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HOW-TOs
  • Screencasts and resources for teachers who want to incorporate digital literacy in their lessons.
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REFERENCES
  • Research articles
  • Action Research Paper
  • Links to digital tools
  • Book recommendations
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ASSESSMENT
  • Links to pre and post tests
  • Links to student samples
  • Data from student surveys 
  • Data from pre and post tests

ISTE Student Standards

The digital Literacy survey and unit for this study assessed students on the ISTE Student Standards, specifically students ability to be a knowledge constructor. 
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Some of my favorite Digital Tools

Click on the icons below to be redirected to the websites of some of my favorite tool. If you are looking for more detailed tutorials, please visit my How To's page.
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Padlet is an online "pinboard" you can use to let students collaborate, display links or work.



Flipgrid is a tool where students can quickly capture videos and share with the class on a certain topic.



Edpuzzle takes any video and allows teachers to embed all types of questions throughout the video.



Hyperdocs are created to help design digital lessons that address the 4 C's



Quizizz is a motivating quiz tool where students answer teacher created multiple choice questions. Students gain instant feedback on their progress.



Kahoot is another online game, this time the whole class competes as they answer multiple choice questions on their own device and can see a leader board.  

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