Background and Need
Physical education is required by all grade levels from elementary to high school, however, not all states have a requirement standard. Elementary schools and high schools require above three-quarters students to take physical education, whereas middle/junior high schools require 72.5% (Shape of the Nation, 2016). This is a significant decrease from 2010, to emphasize, middle schools requirement was 78.4%, elementary schools claimed 84.3%, and finally, high schools demanded 90.2%. California has a requirement of 100 minutes per week of physical education in elementary schools and 200 minutes in middle and high schools. California also requires the school district to assess students fitness levels in grades 5th, 7th, and 9th using the FitnessGram.
Technology has been a huge influence in a student’s lifestyle. This lifestyle has caused a decrease in daily physical activity, which statistically shows 12.5 million (16.9%) students in the United States are obese. Students may spend up to seven hours a day using computers, playing video games, and/or watching television (U.S. Department of Health & Human Services, 2017). In contrast, technology can play a beneficial role in student’s learning and being physically active. For example, a pedometer can provide data in student’s step count, music can be used as motivation for a training program, and video can supply instant feedback to motor learning skills. “Transforming the physical education environment into one that utilizes technology resources, takes planning and an understanding of the technology's capabilities” (Nye & Madison, 2008).
Technology has been a huge influence in a student’s lifestyle. This lifestyle has caused a decrease in daily physical activity, which statistically shows 12.5 million (16.9%) students in the United States are obese. Students may spend up to seven hours a day using computers, playing video games, and/or watching television (U.S. Department of Health & Human Services, 2017). In contrast, technology can play a beneficial role in student’s learning and being physically active. For example, a pedometer can provide data in student’s step count, music can be used as motivation for a training program, and video can supply instant feedback to motor learning skills. “Transforming the physical education environment into one that utilizes technology resources, takes planning and an understanding of the technology's capabilities” (Nye & Madison, 2008).
Literature Review
Research indicates that technology can enhance students learning. Moreover, integrating electronic devices in Physical Education classes may expand student’s awareness and provide student’s engagement within the lesson plan. In one study, students used video to record their throwing and catching skills. The video provides students with feedback to correct their biomechanics of the skills. Technology resources can be used to align physical education standards which can prepare students for the California FitnessGram.
Video analysis is a way students can enhance their engagement and learning in physical education. A study in 2011, investigated the effects of using a video camera on how it improved student’s throwing and catching (Casey & Jones 2011). The study came from a mixed gender class of twenty-seven students in the 7th grade. Many of the students were low skilled and unachieving. The teacher used a camera that was set up on a tripod to record the student’s throwing motion. Students were given two attempts to throw the ball. Each student was provided with instant feedback from the video, also with verbal feedback from the teacher and peers. The teacher was very enthusiastic observing the students who were making the connections with the learning environment and skill performance. The study indicated a significant impact on the engagement of the students and helped them improve their learning in physical education.
The impact of technology in physical education has increased dramatically from a decade ago. Teachers are finding different resources to engage, motivate, and improve students’ fitness. “Integrating digital video into the classroom has been seen to be a powerful motivator amongst students and spurs them on to further develop their learning” (O’Loughlin, 2012). Since the growth of technology in the core classrooms, students have been trained to utilized such tools as supplements for their learning experience. More and more in physical education, students now have the ability to access the technology information which could help them develop growth in their fitness goals.
Video analysis is a way students can enhance their engagement and learning in physical education. A study in 2011, investigated the effects of using a video camera on how it improved student’s throwing and catching (Casey & Jones 2011). The study came from a mixed gender class of twenty-seven students in the 7th grade. Many of the students were low skilled and unachieving. The teacher used a camera that was set up on a tripod to record the student’s throwing motion. Students were given two attempts to throw the ball. Each student was provided with instant feedback from the video, also with verbal feedback from the teacher and peers. The teacher was very enthusiastic observing the students who were making the connections with the learning environment and skill performance. The study indicated a significant impact on the engagement of the students and helped them improve their learning in physical education.
The impact of technology in physical education has increased dramatically from a decade ago. Teachers are finding different resources to engage, motivate, and improve students’ fitness. “Integrating digital video into the classroom has been seen to be a powerful motivator amongst students and spurs them on to further develop their learning” (O’Loughlin, 2012). Since the growth of technology in the core classrooms, students have been trained to utilized such tools as supplements for their learning experience. More and more in physical education, students now have the ability to access the technology information which could help them develop growth in their fitness goals.
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