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ReferencesOne of the great things about researching video games in education is that you get to experience all kinds of fun, interesting books, articles, and videos about, well, video games in education!
There are plenty of resources on the internet about video games and education. However, far fewer of those resources are relevant to using video games in the English classroom. And even fewer of those resources address how video games can have an impact on literacy and the brain. While not all of the resources that I encountered are accessible to the general public, I have included a handful of the more interesting and relevant resources below. Books
![]() James Paul Gee - What Video Games Have to Teach Us About Learning and Literacy
James Paul Gee is considered the seminal researcher on video games in education. In addition to his many books, articles, videos, and other resources, Gee's book about video games and literacy is especially relevant to my research and to English language arts instruction in general. ![]() Zaretta Hammond - Culturally Responsive Teaching and The Brain
Hammond approaches the topic of Culturally Responsive Teaching through the lens of brain research. I found her insights about the workings of the human brain and the impact of human biology on how we learn to be not just amazing but also absolutely essential to my topic. After reading Hammond's book, I was able to make crucial connections between the brain and student abilities to understand narratives. Academic Articles
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